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The new task system has many different tasks that can be done throughout the game, not just at the start. Each village has specific tasks to complete, as well as general tasks for the whole account. Each task has multiple levels that can be achieved.
For example, the player may be required to build a Main Building level 1, then upgrade it to level 3, then to level 7 and so on.
Rewards
Rewards are simplified compared to the old task system. The reward for the completed task is always a certain number of resources (same amount of each type of resource) and hero experience. The size of the reward depends only on a few factors:
Each task type has its own reward multiplier
Each next task of the same type grants a bigger reward
Hero level grants an additional bonus to all rewards.
Account tasks are independent of the villages, the population and CP production of the whole account is counted.
Type:
Tasks:
Population
500, 1000, 1500, 2500, 5000, 10000, 20000...
(unlimited increments, doubling each time)
Culture Points Production
(note it is not the amount of CPs produced, but the current production)
500, 1000, 1500, 2500, 5000, 10000, 20000...
(unlimited increments, doubling each time)
Spawn village tasks are only created for the first, starting village of the player.
Building / Feature
Tasks:
Warehouse
Levels 1, 3, 7, 12, 20
Granary
Levels 1, 3, 7, 12, 20
Barracks
Levels 1, 3, 7, 12, 20
Stable
Levels 1, 3, 7, 12, 20
Academy
Levels 1, 10, 20
Smithy
Levels 1, 10, 20
Town Hall
Levels 1, 10, 20
Workshop
Level 1
Main Building
Levels 1, 3, 7, 12, 20
Cranny
Levels 1, 3, 6, 10
Market
Levels 1, 3, 7, 12, 20
Embassy
Level 1
Non Huns: Residence / Palace Huns: Residence / Palace / Command Centre
Levels 1, 3, 7, 12, 20
Wall
Levels 1, 3, 7, 12, 20
Rally Point
Levels 1, 10, 20
Sawmill
Levels 1, 5
Brickyard
Levels 1, 5
Iron Foundry
Levels 1, 5
Grain Mill
Levels 1, 5
Bakery
Levels 1, 5
Population
50, 100, 150, 250, 350, 500, 750, 1000
Culture Points Production
50, 100, 150, 250, 350, 500
Wood Cutter
Levels 2, 4, 7, 10
Clay Pit
Levels 2, 4, 7, 10
Crop Field
Levels 2, 4, 7, 10
Iron Mine
Levels 2, 4, 7, 10
Even Growth
Each Resource (LVL of at least one building of each four types)
Levels 2, 4, 7, 10
All Wood Cutters
Levels 2, 3, 5, 8, 10
All Clay Pits
Levels 2, 3, 5, 8, 10
All Crop Fields
Levels 2, 3, 5, 8, 10
All Iron Mines
Levels 2, 3, 5, 8, 10
All resources to level
All to Levels 2 (4, 7, 8, 9, 10)
Progressbar here is not the building levels, but the number of resource fields which already achieved the level.
The stats are: 0/18, 1/18, ... 18/18
Settled village tasks are generated for every newly settled village.
Building / Feature
Tasks:
Warehouse
Levels 1, 10, 20
Granary
Levels 1, 10, 20
Barracks
Level 1
Academy
Level 1
Town Hall
Levels 1, 10, 20
Main Building
Levels 1, 10, 20
Cranny
Levels 1, 10
Market
Levels 1, 10, 20
Non Huns: Residence / Palace Huns: Residence / Palace / Command Centre
Levels 1, 10, 20
Wall
Levels 1, 10, 20
Rally Point
Levels 1, 10, 20
Population
50, 100, 150, 250, 350, 500, 750, 1000
Culture Point Production
50, 100, 150, 250, 350, 500
One building of each resource type
Levels 2, (4, 7, 10) of at least one building of each type.
Progressbar here is not the building levels, but the number of resource types which already achieved the level.
The stats are: 0/4, 1/4 ... 4/4.
All resources to level
All to Levels 2 (4, 7, 8, 9, 10)
Progressbar here is not the building levels, but the number of resource fields which already achieved the level.
The stats are: 0/18, 1/18, ... 18/18
Conquered village
When a village is conquered, the tasks for the village are carried forward to the new owner, together with their status. This means that if the previous owner completed some tasks, they would still be completed for the new owner and, if available, they will be able to do the next task of that type.
There are a few tasks, listed in the table below, that are always created or reset when the village is conquered. Their status does not carry over to the new owner.
Conquered village tasks are added to a village when it is conquered. Unlike other tasks, they are not transferred when the village is conquered again - instead, identical ones are created for the new owner to complete.
Building / Feature
Tasks:
Non Huns: Residence / Palace Huns: Residence / Palace / Command Centre